![]() They are applying those patterns as well as engineering techniques to redeploy IT talent from rote, low-value work to higher-order capabilities. With more of IT becoming expressible as code-from underlying infrastructure to IT department tasks-organisations are applying new architecture patterns and disciplines in ways that remove dependencies between business outcomes and underlying solutions. In many reengineering initiatives, automation is the keystone that makes meaningful efficiency and cost reduction achievable. ![]() From the top down, CIOs are rethinking the way their IT shops organise, staff, budget, and deliver services. From the bottom of the IT stack up, they are building infrastructure that is scalable and dynamic, and architecture that is open and extendable. In previous issues of Tech Trends, we have examined how CIOs are pursuing this goal by transforming their technology ecosystems from collections of working parts into high-performance engines that deliver speed, impact, and value. Yet in an era of perpetually tight IT budgets, finding ways to redirect financial and human assets from operations to innovation remains a top CIO goal. Cheaper storage, cloud, and outsourcing have lowered this budgetary outlay by 20 percent or more. Traditionally, the CIO’s responsibility of keeping business-critical technology systems running has absorbed up to 70 percent of IT’s budget as well as considerable amounts of labor bandwidth. Freed from server management responsibilities, operations talent can transition into new roles as computing farm engineers who help drive business outcomes. Going further, with serverless computing, traditional infrastructure and security management tasks can be fully automated, either by cloud providers or solution development teams. Together, these capabilities create a NoOps environment where software and software-defined hardware are provisioned dynamically. Cloud providers are continuing to climb the stack rather than simply providing everything from the “hypervisor on down,” they are now-through their own focus on hyper-automation-taking on many core systems administration tasks including patching, backup, and database management, among others. I'm sure I've missed important points, but that's what comes to mind right now.We have reached the next stage in the evolution of cloud computing in which technical resources can now be completely abstracted from the underlying system infrastructure and enabling tooling. I would expect fewer total Japanese players on these new servers. Less communication with Japanese players. Conquest starts from nothing, I assume, so possibly no crystals from starting regions for a while and fewer HPs throughout the world. Names could conflict and have to be changed. Possibly fewer high-level players around. Possibly fewer high-level or prodigious crafters. Rare and HQ items will be more expensive and harder to find for a while. Not everyone from Phoenix or from our linkshells will shift. Linkshells aren't completely destroyed. We could expect a very healthy population from the start, and a good influx of new people as time goes on. We wouldn't be taking the risk of being a group of NA players "stranded" on Phoenix with few new NA players coming in. Hopefully some Japanese players, and high-level players, will shift too. Communication with more players would be easier. Anyone who shifts from Phoenix will end up on the same new server. I haven't thought it through entirely, but. Just when people get established, shake it all up! Brilliant. My initial thought: Damn SquareEnix for making the server situation so awful. I'm sure we'll be talking about this in LS chat too.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |